The search for a companion character to walk readers through ninety years of computing.
The published v1 used inline SVG robot guides — functional but not visual storytelling. v2 uses Z-Image-Turbo for AI-generated art, but the model doesn't allow visual consistency across images. Now we're experimenting with character design approaches for future versions, using Issue 1 as our proving ground.
Early exploration: character archetypes. We started with stylized 3D renders — Spark, Byte, Ada, Coil, Pip, Relay, Nixie, Patch, Hex. Each tested a different personality archetype for the guide role. The goal: find a compelling design approach for each issue's guide character.










Each issue also got era-specific robot guide explorations — themed to the computing era they represent.





One leading candidate emerged: Scribble. A tiny brass robot with a magnifying glass, a pencil, and boundless curiosity. Finding the right form took 20 stylized 3D explorations alone.










We also explored comic-style character designs — ten personality archetypes for the guide role, each with a different vibe.





With the form taking shape, we explored materials. Same robot, fifteen different surfaces — from white matte to frosted glass to warm brass to chalkboard. Hover to expand each material.
"Warm brass. It feels like a pocket watch — something you'd carry with you through history."
Design decision, Session 47The second iteration: a tiny round warm brass robot with a magnifying glass, a pencil, and two dark curious eyes. Ten expression studies tested the design's range in a stylized 3D look.










The current leading candidate for Issue 1. Same warm brass Turing machine robot — now rendered photorealistically with studio lighting. The kawaii face, steampunk joints, magnifying glass read head, pencil write head, and unicycle scooter along the paper tape all survived the style jump. Five core poses form a production-ready character sheet.






"A Turing machine you'd want as a friend. The magnifying glass reads, the pencil writes, the eraser deletes — and the unicycle carries him along the tape."
Character design rationaleEvery era of computing got its own set of iconic objects — from 1930s tape reels and typewriters to modern GPUs and neural network displays. Five shown below; browse all 130 in the character explorer.










Interactive galleries for browsing every character design, material study, and expression test. Click any to explore.